//==============================================================================
// war salamander_anim.txt
//==============================================================================

//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define wakewalk
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Leviathan walk
      }
   }
}

//==============================================================================
define wakewalkB
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Leviathan walkB
      }
   }
}

//==============================================================================
define rippleattack
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Sea Turtle attack
      }
   }
}

//==============================================================================
define rippledeath
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Sea Turtle Death
      }
   }
}

//==============================================================================
define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Leviathan Idle
      }
   }
}

//==============================================================================
define ripplebored
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Sea Turtle bored
      }
   }
}

//==============================================================================
define Bubbles
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Leviathan Bubbles
      }
   }
}

//==============================================================================
define Splash
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Leviathan Splash
      }
   }
}


//==============================================================================
define eclipseSFX
{
	SetSelector
	{
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}			 
	}
}

//==============================================================================
anim Birth
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual ASpecial E Leviathan_IdleA
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Leviathan_IdleA
				Connect ATTACHPOINT rippleidle hotspot
					connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual ASpecial E Leviathan_IdleA
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Leviathan_IdleA
				Connect ATTACHPOINT rippleidle hotspot
					connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual ASpecial E Leviathan_AttackA
				connect hotspot eclipseSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Leviathan_AttackA
				Connect ATTACHPOINT bubbles hotspot
				Connect CHIN Splash hotspot
				connect hotspot eclipseSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual ASpecial E Leviathan_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false LeviathanDeath checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Leviathan_DeathA
				Connect ATTACHPOINT bubbles hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false LeviathanDeath checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim bored
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Aspecial e leviathan_boreda
			}
		}
		set hotspot
		{
			version
			{
				Visual special e leviathan_boreda
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual ASpecial E Leviathan_walkA
					connect hotspot eclipseSFX hotspot
				
			}
		}
		set hotspot
		{
			version
			{
				 Visual Special E Leviathan_walkA
					Connect TOPOFHEAD wakewalk hotspot
					Connect ATTACHPOINT wakewalkB hotspot
					connect hotspot eclipseSFX hotspot
				
			}
		}
	}
}

//==============================================================================
anim flail
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual ASpecial E Leviathan_walkA
					connect hotspot eclipseSFX hotspot
				
			}
		}
		set hotspot
		{
			version
			{
				 Visual Special E Leviathan_walkA
					Connect TOPOFHEAD wakewalk hotspot
					Connect ATTACHPOINT wakewalkB hotspot
					connect hotspot eclipseSFX hotspot
				
			}
		}
	}
}
